Fixed wall collider in 173_opt blocking the player from clicking buttons on the outside.Fixed door collider not being wide enough to block the player from "seeing" 173.Now using 7 points for 173 sight detection so that corners are included, should move a lot less when seen.Fixed broken references to codex and resource slot prefabs.Therefore, moved message creation out of Awake() for game services It must happen before any game service component(UI, etc) adds a message or those will be destroyed. Messenger Cleanup() now happens when engine reloads.Cursor is now hidden and locked during gameplay.Buttons now use lists of target actors so that they can enable / disable multiple objects. Changed codex doc labels to differ from the actual documents so it's easier to read.Fixed codex breaking when disabling / enabling the PDA.Increased door collider so that 173's arms are no longer visible through the door.Fixed audio manager losing references to used sounds when reusing them.Refactored RoomCache to use far fewer lines.Fixed bug with walking sound playing at running speed when holding run key but out of breath. This meant that dying and restarting broke events, as the scene is reloaded and the times became irreconcilable.
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